Re: float[] → Vertex[] – decreases performance by 1000%
Jonathan M Davis
jmdavisProg at gmx.com
Tue Jul 24 15:18:42 PDT 2012
On Wednesday, July 25, 2012 00:12:19 David wrote:
> > This is strange. You said that you profiled the program and the extra
> > time spent is not in user code? Where is it spent then?
>
> This is a damn good question. I tried to debug it manually with
> writefln's, it showed that glfwSwapBuffers needed the time (which, I
> looked it up, is just a wrapper around glXSwapBuffers). `perf` showed me
> nothing, the time was used in some unresolved calls.
>
> I will make new tests with perf tomorrow.
dmd comes with a profile built into it. Just compile -profile, and you'll get
profile information when you run your program.
- Jonathan m Davis
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