float[] → Vertex[] – decreases performance by 1000%
David
d at dav1d.de
Thu Jul 26 12:18:58 PDT 2012
> Hm. Do you ever do pointer arithmetic on Vertex*? Is the size and
> offsets are correct (like in Vertex vs float)?
No, yes. I really have no idea why this happens, I saved the contents of
my buffers and compared them with the buffers of the `float[]` version
(thanks to `git checkout`) and they were exactly 100% the same.
It's a mystery.
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