Frustrations with const
H. S. Teoh
hsteoh at quickfur.ath.cx
Thu Mar 8 11:49:12 PST 2012
On Thu, Mar 08, 2012 at 08:22:05PM +0100, Timon Gehr wrote:
> On 03/08/2012 08:09 PM, H. S. Teoh wrote:
[...]
> >The problem is, how to write this function so that it can be called from
> >*both* a const public method and a non-const public method? Since the
> >method itself doesn't actually modify anything, it *should* in theory be
> >possible to mark it as const:
> >
> > const Slot *findSlot(Key key) { ... }
> >
> >However, because the const applies to 'this', the compiler insists that
> >referencing anything via 'this', including reading a pointer to a slot,
> >must also be const, so it refuses to let the return type be Slot*; it
> >has to be const(Slot)*.
> >
> >But this is silly, because now the caller isn't allowed to modify the
> >Slot either, so now I need to bloat the code with two identical copies
> >of findSlot, one with const, and one without (since if it wasn't marked
> >const, then a const method couldn't call it).
[...]
> inout(Slot)* findSlot(Key key) inout { ... }
Ahhh. Thanks!
But that still doesn't solve the problem:
inout(Slot)* findSlot(Key key) inout {
auto slot = slots[hash(key)];
while (slot) {
if (slot.hash == hash(key) && slot.key == key)
return slot;
// Error: cannot modify inout(Slot)*
---> slot = slot.next;
}
return null;
}
T
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