Math Libraries (and vectors, matrices, etc)
Chris Pons
cmpons at gmail.com
Tue Mar 13 14:07:28 PDT 2012
SciD looks nice, but it seems to be a bit too complicated for my
use. Are there any other alternatives?
On Tuesday, 13 March 2012 at 20:14:14 UTC, Chris Pons wrote:
> Thanks, I'll take a look. I'm new, so I might need some help
> properly building this. I will post back if I have any problems.
>
> On Tuesday, 13 March 2012 at 20:06:13 UTC, Dmitry Olshansky
> wrote:
>> On 14.03.2012 0:03, H. S. Teoh wrote:
>>> On Tue, Mar 13, 2012 at 08:25:49PM +0100, Chris Pons wrote:
>>>> Does D have a math library that defines, points, vectors and
>>>> matrices including the appropriate functions(addition, dot
>>>> product,
>>>> cross product, etc)?
>>>
>>> I'd like to know too.
>>>
>>> I have a medium-sized D project in the works, but right now
>>> I'm stuck at
>>> deciding how best to represent matrices and vectors in a
>>> generic way. My
>>> usage will be significantly different from game programming,
>>> though,
>>> 'cos I'll be dealing with arbitrary-dimensioned vectors and
>>> matrices,
>>> not just your typical 2D/3D vector (or 4D homogenous).
>>>
>>> But it'd be nice if both can be handled generically without
>>> crippling
>>> performance losses in the 2D/3D case for game dev.
>>>
>>>
>>> T
>>>
>>
>> SciD worths a look, though never used nor had the need to:
>> https://github.com/kyllingstad/scid
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