Storing arbitrary type info in XML
F i L
witte2008 at gmail.com
Mon May 7 23:50:54 PDT 2012
I'm trying to store arbitrary D object information in an XML
file, then load and create the objects it represents
programmatically. For example, I have the file test.xml, which
looks like:
<!-- test.xml -->
<scene>
<main.Person name="Philip" age="24">
<!-- nothing yet -->
</main.Person>
</scene>
and corresponds to the D file:
// main.d
import std.conv, std.stdio;
import std.file, std.xml;
class Person {
string name;
uint age;
}
void main() {
// 1. read XML file, create Document
// 2. create objects named in Document
// 3. set objects data based on attributes
}
currently I'm accomplishing this by using Object.factory() and
casting it to Person to see if it's a person; then run each XML
attribute through a switch statement which sets the Person fields
accordingly.
I can generate all that, which makes it a bit more dynamic, but
is that really the best way to go about this? It seems too rigid
for my tastes (can't create structs) and, when lots of objects
are potentially represented, slow as well.
I was thinking of using generated D files instead of XML which
was an interesting concept except a bit limiting in other ways.
Does anyone have any thoughts on any of this. I'd love to know
them if you do :)
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