[Derelict2] Code SOMETIMES seg. faults!
Minas
minas_mina1990 at hotmail.co.uk
Thu May 10 12:08:04 PDT 2012
Well, my code is really simple, compiles and runs fine.
[code]
import std.stdio;
import derelict.sdl.sdl;
void main()
{
DerelictSDL.load();
int val = SDL_Init(SDL_INIT_EVERYTHING);
writeln(val);
SDL_Surface *screen = SDL_SetVideoMode(640, 480, 32,
SDL_SWSURFACE);
}
[/code]
But sometimes (at about 3-5 runs), I get a segmentation fault!
0
bash: line 1: 12951 Segmentation fault (core dumped)
/home/minas/Projects/OpenGL/D_template/D_template/bin/Debug/D_template
0 is the return value of SDL_Init, so everything ok here. I don't
know why this is happening? Has anyone had a similar problem?
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