Calculation differences between Debug and Release mode
Simen Kjaeraas
simen.kjaras at gmail.com
Sat Apr 13 04:50:47 PDT 2013
On Sat, 13 Apr 2013 08:07:39 +0200, Jeremy DeHaan
<dehaan.jeremiah at gmail.com> wrote:
> In debug mode this works as expected. Let's say the radius is 50.
> getPoint(0) returns a vector that prints X: 50 Y: 0. For some reason,
> the same function will return a vector that prints X: 50 Y: 4.77673e-14.
> Now, 4.77673e-14 is a crazy small number that might as well be 0, but
> why the difference?
Sounds to me like a bug. I've tried recreating the problem on my machine
(Win7, dmd 2.062 32-bit, no flags other than debug/release), but can't see
it happen here. My (perceived) version of your code:
import std.stdio : writeln;
import std.math : sin, cos;
struct Vector2f {
float x,y;
}
int m_pointCount = 25;
float m_radius = 50;
Vector2f getPoint(uint index)
{
static const(float) pi = 3.141592654f;
float angle = index * 2 * pi / m_pointCount - pi / 2;
float x = cos(angle) * m_radius;
float y = sin(angle) * m_radius;
return Vector2f(m_radius + x, m_radius + y);
}
void main( string[] args ) {
writeln( getPoint( 0 ) );
}
Could you please post here the minimum code necessary to get the
behavior you describe, as well as the platform and compiler flags
you're using?
--
Simen
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