I/O related question, and ini parsing

Mineko uminekorox at gmail.com
Fri Dec 6 07:51:14 PST 2013


On Friday, 6 December 2013 at 05:32:56 UTC, Mineko wrote:
> On Friday, 6 December 2013 at 05:22:07 UTC, Ali Çehreli wrote:
>> On 12/05/2013 08:43 PM, Mineko wrote:
>>
>> > I might be missing out on some D-only features
>>
>> The first thing I've noticed is that you are not using UFCS, 
>> perhaps because you don't like it (yet ;) ) but look how 
>> natural the syntax becomes:
>>
>> existing code (my indentation):
>>
>>    temp = findSplitAfter(findSplitBefore(find(source, var~" = 
>> "),
>>                                          ";")[0], " = ")[1];
>>
>> code taking advantage of D's UFCS (I hope I got it right; I 
>> have not compiled it):
>>
>>    temp = source
>>           .find(var~" = ")
>>           .findSplitBefore(";")[0]
>>           .findSplitAfter(" = ")[1];
>>
>> Ali
>
> I didn't even know that existed, I'll jump on that right now.

I went through 8 hours of hell for that.. But it was worth it, 
things do look nicer with UFCS stuffs. (No wonder why they say 
you don't need a scripting language with D..)

It's on my fork if you wanna check it out: 
https://github.com/MinekoRox/Breaker-3D-Game-Engine

Anyways, back to the main subject, anyone know anything that I 
could be missing D-only wise as far as file loading, parsing, 
creating, etc the stuff in /utility/io.d is doing?


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