Compiling D inside of a D program
Mineko
uminekorox at gmail.com
Sat Dec 21 15:00:19 PST 2013
On Saturday, 21 December 2013 at 22:51:53 UTC, John Colvin wrote:
> On Saturday, 21 December 2013 at 22:18:58 UTC, Mineko wrote:
>> On Saturday, 21 December 2013 at 22:07:42 UTC, John Colvin
>> wrote:
>>>
>>> To the best of my knowledge it's totally ok to have your
>>> program download the latest zip from dlang.org on the client
>>> machine and use that.
>>
>> Sounds good to me, I more or less know what to do now, I'll be
>> using DMD because of it's fast code compilation which is going
>> to be KEY especially to multiplayer games, I would have LIKED
>> to use GDC, but like I said, fast compilation times. (Or
>> perhaps someone has an idea there..?)
>
> How fast do you actually need it to be?
Fast enough to where the engine is not spending 5 minutes
compiling a heavily scripted (multiplayer usually) game, perhaps
gdc -0fast would do it?
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