D game engine -- Any suggestions?
Mineko
uminekorox at gmail.com
Wed Nov 20 13:13:04 PST 2013
On Wednesday, 20 November 2013 at 20:57:11 UTC, Franz wrote:
> On Wednesday, 20 November 2013 at 20:00:17 UTC, Mineko wrote:
>> On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto
>> wrote:
>>
>> as long as the engine itself is free and redistributed intact
>> then everything is fine.
>
> Then you are probably looking at a LGPL license. I'm not gonna
> explain in deep the differences but keeping it short:
> If a library is GPL, then the whole project must be
> redistributed
> as GPL software. If someone uses your code and uses in a broader
> project, the whole project would need to be GPL too.
> If a library is LGPL, then the modified library must be
> redistributed as LGPL library. If someone uses and/or modifies
> your library in a broader project, only the library will need to
> be redistributed as open.
>
> EG: one takes your game engine and links it against some other
> libraries to make a full game (eg: adding networking, scripting
> engine, etc). If the license is LGPL, everything is fine. If
> license is GPL, he will need to release everything as GPL.
> Something this isn't even possible due to license
> incompatibilities. However, if he modifies your library (like,
> adds something to rendering routines), he has to release the
> modified code, doesn't matter if it's GPL or LGPL.
>
> Last but not least, the copyright holder (you) can relicense the
> work at any time.
Finally.. I finally got a clear explanation of the LGPL, I was on
the fence about it but ended up going with GPl, now that I know
though I'll convert it to LGPL, much thanks.
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