Template class with dispatched properties
Ali Çehreli
acehreli at yahoo.com
Mon Nov 25 23:01:43 PST 2013
On 11/07/2013 10:05 PM, Philippe Sigaud wrote:
> On Fri, Nov 8, 2013 at 5:55 AM, Ross Hays <throwaway at email.net> wrote:
>
>> And let me say that I really do like that this works in D. I can't imagine
>> doing anything like this in C++ (which is what I used primarily in the
>> past).
>>
>> The only reason I joke about it being useless is it really only supports
>> vectors of length 2 or 3 (technically 1 as well but that is not really a
>> vector) and at that point I am tempted to say it is more efficient to just
>> make a Vector2!float class or something of the sorts.
>>
>
> Then the next step is to allow swizzling (sp?) :-)
>
> auto myVec = yourVec.yzx; // myVec.x = yourVec.y, myVec.y = yourVec.z,
> myVec.z = yourVec.x;
>
> auto myVec2 = yourVec.xxx; // and so on
>
Manu Evans had reported either during his talk at DConf 2013 or during
private conversations at the same conference that the technique has been
used at Remedy Games.
Ali
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