This code is accepted by the D compiler:
enum Foo { A, B, C }
void main() {
bool[5] bools;
auto b = bools[2] != Foo.C;
bools[2] = Foo.A;
}
Who is that likes such kind of code? What are the advantages of
accepting such kind of code? I can see the disadvantages and
risks.
Bye,
bearophile