async socket programming in D?
Bauss via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Apr 20 15:44:26 PDT 2014
I know the socket has the nonblocking settings, but how would I
actually go around using it in D? Is there a specific procedure
for it to work correctly etc.
I've taken a look at splat.d but it seems to be very outdated, so
that's why I went ahead and asked here as I'd probably have to
end up writing my own wrapper.
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