Programming a Game in D? :D
Rikki Cattermole via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Aug 2 20:39:18 PDT 2014
On 3/08/2014 8:38 a.m., David wrote:
> Hi, not too sure if there's still someone reading this post, but i do
> have another question. So, I heared so much good stuff about D, it's
> powerfull, fast the syntax is nice, but well, why is D actually not used
> for common games yet? (I mean I know about some smaller projects, but
> nothing "big")
The GC is an issue yes, mostly because of it being stop the world with
collections. Also language features can't all be used without the GC
which is also another issue.
So it's possible for games to skip frames because of this.
Another reason is, game engines. A lot of smaller companies will want an
engine already made. After all they can't spend the time making that as
well.
IDE's do I need to explain that?
Lastly the game dev industry is very hesitant to change languages for a
lot of reasons. And one of those is platform support. They won't be
seeing D on e.g. Xbox One anytime soon if you get my drift.
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