iterate traits ?
    ddos via Digitalmars-d-learn 
    digitalmars-d-learn at puremagic.com
       
    Tue Aug 19 11:15:33 PDT 2014
    
    
  
Hi,
i'm trying to create a dynamic vertex format for opengl, defined 
at compiletime by a struct
e.g. struct Vertex {float[3] position, float[3] normal}
i can get the name of all members with this:
auto b = [ __traits(allMembers, VertexType) ];
but i can't iterate them at compiletime because there is no 
static foreach?
foreach(e; b) {
   alias tt = typeof(__traits(getMember, VertexType, e)); // not 
working
   writeln(tt.sizeof);
}
since i need to setup vertexpointers for opengl at runtime my 
next question? - is it possible to evaluate the traits also at 
runtime? but i'd also like to know how i can iterate them at 
compiletime
thx in advance :)
    
    
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