3d vector struct
Francesco Cattoglio
francesco.cattoglio at gmail.com
Tue Feb 4 01:39:59 PST 2014
On Monday, 3 February 2014 at 20:10:59 UTC, Brenton wrote:
> 6) Any other comments or suggestions?
I know that the "I'm learning the language" factor plays a huge
role, but after you are done studying your vector implementation,
I think you could forget about it and use the ones provided by
other libraries :P
If you didn't knew about it, DUB is a marvelous software that
gives you quick access to lots of nice libraries. EG: one you
might be interested in is http://code.dlang.org/packages/gl3n
Another one *might* be gfm: http://code.dlang.org/packages/gfm
I'm also wondering where the hell did I put my raytracer code I
did ages ago...
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