3d vector struct

Francesco Cattoglio francesco.cattoglio at gmail.com
Tue Feb 4 01:39:59 PST 2014


On Monday, 3 February 2014 at 20:10:59 UTC, Brenton wrote:
> 6) Any other comments or suggestions?

I know that the "I'm learning the language" factor plays a huge 
role, but after you are done studying your vector implementation, 
I think you could forget about it and use the ones provided by 
other libraries :P

If you didn't knew about it, DUB is a marvelous software that 
gives you quick access to lots of nice libraries. EG: one you 
might be interested in is http://code.dlang.org/packages/gl3n
Another one *might* be gfm: http://code.dlang.org/packages/gfm

I'm also wondering where the hell did I put my raytracer code I 
did ages ago...


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