3d vector struct
Casper Færgemand" <shorttail at gmail.com>
Casper Færgemand" <shorttail at gmail.com>
Fri Feb 7 13:37:25 PST 2014
On Friday, 7 February 2014 at 10:50:49 UTC, Stanislav Blinov
wrote:
> I know. I also know that people making games are obsessed with
> performance :)
>
> And, where there's 3d vector, there would also be 4d vector and
> matrices...
Wouldn't it make more sense to aim for a float SIMD
implementation instead then? :P
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