GC for noobs
Namespace
rswhite4 at googlemail.com
Thu Feb 27 04:32:33 PST 2014
On Thursday, 27 February 2014 at 12:25:49 UTC, Szymon Gatner
wrote:
> On Thursday, 27 February 2014 at 11:13:17 UTC, bearophile wrote:
>> Szymon Gatner:
>>
>>>I just want them to do their cleanup first as they should.
>>
>> Why? Perhaps if you explain what's behind your needs better,
>> people can help better.
>>
>> Bye,
>> bearophile
>
> In my specific example I am creating OpenGL Renderer. Renderer
> class instance holds GLContext instance. After context creation
> GL objects are created like textures and vertex buffers. Those
> are Texture and VertexBuffer class instances too. It is
> critical that those child resources are freed before GL context
> is destroyed. Thing is, even tho Renderer keeps list of
> Textures , VertexBuffers and Context object, order of their
> destruction is completely undefined making Context d-tor called
> first and then child resources d-tors which ends in catastrophe.
>
> In C++ (which has a LOT of problems) this is a no-brainer.
> Order of d-tors is fully defined. Sub-objects are destroyed
> before parent d-tor is called so only thing to worry about is
> the order of definition of members.
>
> This is just an example but I would think that it is something
> rather important to have... What about child objects
> un-registering themselves in d-tors from a list that parent
> object holds and parent is destroyed first? What about
> asynchronous completion handler object that should notify some
> other object that it finished/not finished a job but a notifee
> is already destroyed because application is being shut-down? I
> honestly can't imagine how to reason about object graph
> lifetimes in GC world and I am sure I am missing something very
> basic. Probably a very different mindset.
I had the same problem in Dgame. Therefore I use shared pointers
(https://github.com/Dgame/Dgame/blob/master/Graphics/Surface.d#L90)
or if I have to use classes, I use this:
https://github.com/Dgame/Dgame/blob/master/Window/Window.d#L44
https://github.com/Dgame/Dgame/blob/master/Window/Window.d#L177
I put the instances in a module global array and the module dtor
finalize the data.
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