Is continuously seeding a random number generator performance intensive?
marcpmichel
marc.p.michel at gmail.com
Mon Jan 13 08:54:09 PST 2014
On Thursday, 2 January 2014 at 20:38:10 UTC, Jeroen Bollen wrote:
>
> Is it good to re-seed a generator for every coordinate, will
> this be performance intensive? Is there maybe way to easily
> implement Generator.at(uint x) in D?
http://www.valion-game.com/337/noise-functions-to-generate-landscapes/
I successfully implemented a D version of the above for my toy
voxel engine project.
I will be happy to share it ( it's currently not uploaded
anywhere ).
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