Shared library string safety?

Mineko uminekorox at gmail.com
Tue Jan 14 05:07:38 PST 2014


On Tuesday, 14 January 2014 at 12:58:04 UTC, Mike Parker wrote:
> On 1/14/2014 9:55 PM, Mike Parker wrote:
>
>
>> That way, initGL does not depend on the window already
>> being created.
>
> Actually, scratch that. DerelictGL3.reload does depend on the 
> context already being created. However, the call to 
> glfwMakeContextCurrent still should be in the same spot you 
> create the window.

Ahhh thank you, I'm currently away from my computer so I couldn't 
do much as far as my code goes, but I'll certainly do all of 
that, I always have trouble with functions and function pointers 
haha. :P


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