problem with Access Violation, and I'm not sure where

Matt via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Tue Jun 10 22:14:55 PDT 2014


On Wednesday, 11 June 2014 at 02:59:40 UTC, Matt wrote:
> I previously asked this over in the DigitalMars.D 
> board(http://forum.dlang.org/thread/huftyrtbomaimuqkmkmy@forum.dlang.org#post-hrqvqlzzbkgafvjdtjnb:40forum.dlang.org), 
> but it was suggested I ask it over here instead.
>
> I have the following code and, despite trying to pinpoint it 
> with try-catch blocks, I keep getting an Access Violation, and 
> I'm really not sure where.
>
> I'm using dub to build, but I've tried manually building as 
> well, and I just get the same problem comes up.
>
> The only module in the program is as follows (with the wrapper 
> modules ripped out, so it's straight calls);
>
> ---
>
> module app;
>
> // own modules
> import derelict.sdl2.sdl;
>
> // standard library modules
> import std.json;
> import std.file;
> import std.conv;
> import std.stdio;
> import std.datetime;
>
> void main (string[] args){
> 	DerelictSDL2.load();
> 	if (!DerelictSDL2.isLoaded) assert(0, "DerelictSDL2 failed to 
> load!");
> 	SDL_Init( SDL_INIT_EVERYTHING );
> 	
> 	scope(exit) SDL_Quit();
> 	
> 	SDL_Window* window;
> 	JSONValue cfg;
> 	
> 	try{
> 		cfg = loadConfig;
> 		
> 		auto width = to!int (cfg["window"]["width"].integer);
> 		auto height = to!int (cfg["window"]["height"].integer);
> 		
> 		window = SDL_CreateWindow (cfg["window"]["caption"].str.ptr, 
> SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, 
> height, SDL_WINDOW_SHOWN);
> 	}
> 	catch(Error e){
> 		writeln ("error occurred before timing variable setup");
> 		return;
> 	}
> 	
> 	// set up timing variables
> 	auto duration = TickDuration 
> (cfg["graphics"]["ticks"].integer);
> 	
> 	auto current_tick = Clock.currAppTick;
> 	auto target_tick = current_tick + duration;
> 	auto target_margin = target_tick + (duration/2);
> 	
> 	// main loop
> 	try{
> 		int* 	keys;
> 		ubyte*	numkeys;
> 		
> 		while (true){
> 			SDL_PumpEvents();
> 			numkeys = SDL_GetKeyboardState (keys);
> 			
> 			if (keys[SDL_SCANCODE_LALT] && keys[SDL_SCANCODE_F4]){
> 				SDL_DestroyWindow (window);
> 				break;
> 			}
> 			
> 			current_tick = Clock.currAppTick;
> 			if (current_tick >= target_tick){
> 				// this way, it will wait for the next frame, if there is 
> less than half the time to the next frame left
> 				if (current_tick < target_margin){
> 					// update graphics and physics
> 				}
> 				// prep for next tick
> 				target_tick += duration;
> 				target_margin += duration;
> 			}
> 			
> 		}
> 	}
> 	catch(Error e){
> 		writeln ("error occurred during main loop");
> 	}
> }
>
> ---
>
> If anyone can help me with this, I would very much appreciate 
> it.

Apparently, it's in another part of my code, and I was doing 
something extremely silly. Ah well, live and learn.


More information about the Digitalmars-d-learn mailing list