Nobody understands templates?
sclytrack
sclytrack at fake.com
Wed Mar 5 14:46:39 PST 2014
On Sunday, 2 March 2014 at 18:59:23 UTC, Steve Teale wrote:
> On Sunday, 2 March 2014 at 15:23:03 UTC, H. S. Teoh wrote:
>> This is a pretty good primer to templates:
>>
>> https://semitwist.com/articles/article/view/template-primer-in-d
>>
>>
>>
> The trouble is with most of these tutorials that they offer
> examples that are things you would probably never want to do. I
> can already add an int to an int, or a double to a double, or
> an int to a double.
>
> Perhaps the examples should pick on something like vector
> operations, but then who would be doing those with int, or some
> class? It would be doubles or pairs of, as in struct Coord.
import std.stdio;
import std.algorithm;
void add(T,size_t N)(ref T[N] result, const T[N] a, const T[N] b)
{
result[0] = a[0]+b[0];
static if (N > 1)
result[1]=a[1]+b[1];
}
void main()
{
int [2] a = [1,2];
int [2] b= [3,4];
int [2] result;
result.add(a,b);
writeln(result);
result[] = a[] + b[];
writeln(result);
}
>
> I believe readers would study documentation and examples much
> more carefully if they were things they might realistically
> want to do. And that won't be type conversion - std.conv
> already does a pretty good job on that. So what?
>
> We could really do with a place where template savvy open
> source contributors could publish interesting examples of
> template use.
>
> Otherwise, Joe Soap, like me, can spend a great deal of time
> and effort in:
>
> a) Determining when the use of a template might be advantageous,
> b) Hacking at test programs to determine what the documentation
> means, and what works, and what doesn't.
> c) After that, deciding whether it would be just as effective
> to use two or three separate methods.
>
> Steve
>
>
> Steve
Are there any disadvantages of using a fixed size array for fixed
size
coordinates and vectors, over creating an actual typedef or
struct Vec3?
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