Socket: Detect connection close
Vladimir Panteleev
vladimir at thecybershadow.net
Sun Mar 23 22:32:29 PDT 2014
On Sunday, 23 March 2014 at 20:12:38 UTC, nrgyzer wrote:
> Hi guys,
>
> I'm experimenting with sockets and having trouble to detect
> when the remote side closes the connection. Here's my code:
>
> // Client:
> module client;
>
> import std.socket;
>
> void main()
> {
> TcpSocket s = new TcpSocket();
> s.connect(new InternetAddress("localhost", 8080));
> SocketStream ss = new SocketStream(s);
>
> for (int i= 0; i < 10; i++)
> {
> ss.write(1);
> ss.flush();
> }
> ss.socket.shutdown(SocketShutdown.BOTH);
> ss.close();
> }
>
> // Server:
> module server;
>
> import std.sdio;
> import std.socket;
>
> void main()
> {
>
> TcpSocket s = new TcpSocket(AddressFamily.INET);
> s.bind(new InternetAddress("localhost", 8080));
> s.blocking(false);
> s.listen(0);
>
> while(1)
> {
> try {
> Socket requestSocket = oSocket.accept();
> RequestThread rt = new RequestThread(requestSocket);
> rt.start();
> }
> catch (SocketAcceptException e)
> {
> Thread.yield();
> }
> }
>
> s.socket.shutdown(SocketShutdown.BOTH);
> s.close();
>
> }
>
> class RequestThread : Thread
> {
> private {
> __gshared Socket s;
>
> void run()
> {
> ubyte[1] buffer;
> while(s.isAlive)
> {
> s.receive(buffer);
> writeln("receiving");
> }
> writeln("client closed connection");
> }
>
> }
>
> public this(Socket socket)
> {
> super(&run);
> s = socket;
> }
> }
>
> I know... dirty (really) dirty code, but it works , except that
> I'm in an endless loop and my server always prints "receiving".
> I never see "client closed connection" although the client
> sends only 10 int values. It seems that "s.isAlive" is always
> true. How can I detect when the client closes the connection
> (or how can I detect if the connection is broken)?
You can determine when the connection was closed on the remote
side by checking if s.receive returns an empty array.
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