alias this of non-public member
Daniel Kozak via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Apr 7 10:43:07 PDT 2015
On Tuesday, 7 April 2015 at 17:21:09 UTC, Daniel Kozak wrote:
>
> On Tue, 07 Apr 2015 16:40:29 +0000
> via Digitalmars-d-learn <digitalmars-d-learn at puremagic.com>
> wrote:
>
>> Hi!
>>
>> Excuse me if this is obvious, but I can't recall coming across
>> anything similar and a quick search returns nothing relevant:
>>
>> struct Foo {
>> }
>>
>> struct FooWrapper {
>> alias x_ this;
>> private Foo* x_; // doesn't work, as x_ is private
>> }
>>
>> Basically, I want x_ to never be visible, except through the
>> "alias this" mechanism, at which point it should instead be
>> seen as public.
>>
>> Assuming something like this is not already possible in a
>> clean way, I would like to suggest a tiny(I think) addition to
>> the language:
>>
>> struct FooWrapper {
>> public alias x_ this; // overrides the visibility through
>> the alias;
>> private Foo* x_;
>> }
>>
>>
>> While I think this would be useful for the language, the
>> reason I want such a wrapper, is because I want to give
>> opIndex, toString, to a pointer, or, in fact just value
>> semantics, while keeping the rest of the interface through the
>> pointer.
>>
>> I thought about using a class instead of a struct pointer, but
>> I am not sure about the memory layout for classes, nor about
>> the efficiency of overriding Object's methods, so I didn't
>> want to risk making it any less efficient. If someone could
>> shed some light about D's class memory layout and general
>> performance differences to a simple struct (or a C++ class for
>> that matter), that would also be great. In general, more
>> information about these sort of things would be great for us
>> also-C++ programmers. :)
>
> Works for me:
>
> struct M
> {
> void callMe() {
> writeln("Ring...");
> }
> }
>
> struct S
> {
> alias m this;
> private M m;
> }
>
> void main(string[] args)
> {
> S s;
> s.callMe();
> }
module some;
import std.stdio;
Another way is use template mixin:
private mixin template M()
{
int someVar = 7;
public void callMe() {
writeln("Call");
}
public void callMe2() {
writeln("Call2");
}
}
struct S
{
mixin M;
}
////
module main;
import some;
void main(string[] args)
{
S s;
s.callMe();
s.callMe2();
}
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