How do you create an opengl window with DerelictOrg?
    BLM768 via Digitalmars-d-learn 
    digitalmars-d-learn at puremagic.com
       
    Mon Dec  7 14:01:15 PST 2015
    
    
  
On Monday, 7 December 2015 at 21:33:57 UTC, Enjoys Math wrote:
> I've seen these:
> https://github.com/DerelictOrg?page=1
>
> BUt not sure how to use them, examples?
OpenGL itself can't create a window/context, so you'll need to 
use DerelictGLFW or DerelictSDL. GLFW is lighter-weight.
Combine the setup code from here:
https://github.com/DerelictOrg/DerelictGLFW3
...with the example code from here:
http://www.glfw.org/documentation.html
Don't forget to load DerelictGL when you load DerelictGLFW. In 
addition, after you have the OpenGL context, you'll need to call 
DerelictGL3.reload() if you want anything more advanced than 
OpenGL 1.1.
https://github.com/DerelictOrg/DerelictGL3
    
    
More information about the Digitalmars-d-learn
mailing list