Import module
codenstuff via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Thu Jul 9 15:32:58 PDT 2015
On Thursday, 9 July 2015 at 22:10:53 UTC, Adam D. Ruppe wrote:
> The best thing to do is to pass all the modules in the project
> to the compiler at once, so like:
>
> dmd map/map.d steering/game_object.d
>
> The import path could be changed to not include the steering/
> folder - give it the folder that contains steering - but that
> still won't actually link without an extra step (you'd still
> have to compile the other module). Passing it all at once just
> works.
>
> Alternatively, you might be able to run
>
> rdmd map/map.d
>
> if the folders are predictable enough too.
This does not work for larger projects (when import is from
multiple other projects). Any other way to import modules?
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