Derelict3 object.Error@(0): Access Violation?
    Mike Parker via Digitalmars-d-learn 
    digitalmars-d-learn at puremagic.com
       
    Fri Nov 27 08:27:46 PST 2015
    
    
  
On Friday, 27 November 2015 at 16:20:47 UTC, Mike Parker wrote:
> On Friday, 27 November 2015 at 07:53:09 UTC, Rikki Cattermole 
> wrote:
>
>>
>> When you activate an OpenGL context you reload it. You do not 
>> do this when one is not activated.
>
> Doing so shouldn't cause an access violation, though. It would 
> be throwing a DerelictException saying that no context has been 
> loaded yet.
I meant to say, failure to do so.
    
    
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