Garbage Collector : Ignoring a reference
Alex Parrill via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Apr 26 05:42:46 PDT 2016
On Tuesday, 26 April 2016 at 09:07:59 UTC, Begah wrote:
> I am trying to create an asset manager for my textures. I had
> the idea ( it may be a wrong idea ) to create a hashmap of my
> textures with a string as the key. When the program request a
> texture, it firts check if it is in the hashmap and then
> returns if it is :
>
> [...]
What you want are "weak references". I don't think D supports
them yet.
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