Using D in Games and bindings to c++ libraries
Neurone via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Aug 5 14:00:37 PDT 2016
Hi,
I have some experience with c++, and am considering using either
D or python for a game.
1. It is going to be online-based, would D be a good choice for
writing both the client and server? I haven't seen any online
games using D yet.
2. A concern is interfacing with c++. I'll like to use the RakNet
networking library, but there aren't any bindings for it.
a) Are there instructions available for using Calypso on windows?
Couldn't find any, and it looks like a good alternative to
writing one by hand.
b) How well would SWIG work? I haven't used multiple programming
languages in a project before, so have no experience doing this
sort of thing.
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