Using D in Games and bindings to c++ libraries

Neurone via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Fri Aug 5 14:00:37 PDT 2016


Hi,

I have some experience with c++, and am considering using either 
D or python for a game.

1. It is going to be online-based, would D be a good choice for 
writing both the client and server? I haven't seen any online 
games using D yet.

2. A concern is interfacing with c++. I'll like to use the RakNet 
networking library, but there aren't any bindings for it.
a) Are there instructions available for using Calypso on windows? 
Couldn't find any, and it looks like a good alternative to 
writing one by hand.
b) How well would SWIG work? I haven't used multiple programming 
languages in a project before, so have no experience doing this 
sort of thing.


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