Heterogeneous CT array like structure
Engine Machine via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Aug 16 12:31:02 PDT 2016
On Tuesday, 16 August 2016 at 15:56:18 UTC, Adam D. Ruppe wrote:
> On Tuesday, 16 August 2016 at 15:40:19 UTC, Engine Machine
> wrote:
>> How can I actually store this data for runtime use that
>> doesn't require the GC?
>>
>> The indexing set is fixed at compile time.
>
> Just create an ordinary struct...
>
>
> You could even create one from code flow at compile time.
>
>
>
> string magic(string structName) {
> import std.conv;
> struct Value {
> string name;
> string type;
> string value;
> }
> struct Magic {
> Value[] values;
> void opDispatch(string name, T)(T value) {
> values ~= Value(name, T.stringof, to!string(value));
> }
>
> string toCodeString() {
> string s;
> s ~= "struct " ~ structName ~ " {\n";
>
> foreach(value; values) {
> s ~= "\t";
>
> s ~= value.type;
> s ~= " ";
> s ~= value.name;
> s ~= " = ";
> if(value.type == "string")
> s ~= "`" ~ to!string(value.value) ~ "`";
> else
> s ~= to!string(value.value);
>
> s ~= ";\n";
> }
>
> s ~= "}";
> return s;
> }
> }
>
> Magic magic;
>
> magic.a = 10;
> magic.b = "cool";
>
> return magic.toCodeString();
> }
>
> pragma( msg, magic("MagicStruct"));
> mixin(magic("MagicStruct"));
>
> void main() {
> MagicStruct ms;
> import std.stdio;
> writeln(ms.a);
> writeln(ms.b);
> }
This seems like a long winded way of just creating a struct in
the first place, which might bet the simplest way anyways.
What I am trying to do is create preferences for my app:
if (Preferences.EnableHQ)
...
But I don't want to have to define EnableHQ at the point of use!
This may be impossible since D doesn't know the type, although I
could do if (Preferences.EnableHQ!bool) or something like that.
Anyways, I want to just be able to create preferences on the fly
in the code when I feel like I need one without having to do
anything else like go edit a struct, etc. Then, later, I can go
deal with that.
What I was thinking I could do is, is use opDispatch, write any
calls to it to a file. Then use import to import that file in to
the struct. It would be the data(like static bool EnableHQ =
false).
Eventually opDispatch should never be called, which can easily be
checked and I can import the file by handle and make changes if
necessary.
The problem with this method is it requires multiple passes and
not extensible.
Have any better ideas?
All this is just trying to be lazy. I could just edit a struct
and add the variables as I create them.
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