Odd Destructor Behavior
anonymous via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Feb 7 14:04:27 PST 2016
On 07.02.2016 22:49, Matt Elkins wrote:
> From this non-reduced situation, does anything jump out? Am I missing
> something about struct lifetimes? This is the only place I instantiate a
> TileView.
Looks weird. I presume this doesn't happen with simpler constructor
parameters/arguments, like int instead of Texture.Handle? I don't see
how the parameter types would make a destructor call appear. Might be a bug.
Can you post the code for Texture, makeInputStream, etc, so that we have
a full, reproducible test case?
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