Odd Destructor Behavior

anonymous via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Feb 7 15:11:34 PST 2016


On 07.02.2016 23:49, Matt Elkins wrote:
> Oi. Yes, I can, but it is quite a lot of code even if you don't count
> that it is dependent on OpenGL, GLFW, and gl3n to run to this point.
> This is why I was disappointed that simpler reproducing cases weren't
> appearing. I should probably spend more time trying to reduce the case
> some...

Minimal test cases are great, but if you're not able to get it down in 
size, or not willing to, then a larger test case is ok, too. The problem 
is clear, and I'd expect reducing it to be relatively straight-foward 
(but possibly time-consuming). Just don't forget about it completely, 
that would be bad.

Also be aware of DustMite, a tool for automatic reduction:

https://github.com/CyberShadow/DustMite


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