in a template argument, specify which object member to access?
cy via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Feb 8 13:09:47 PST 2016
object.member lets me access the member of the object, but what
if I want to access those members in a generic way, but in a
different arrangement depending on context? Like if I wanted to
first follow a tree down, and second priority would be going left
to right, but then I wanted to first go right, and second
priority would be going down to up.
struct A {
string up;
string down;
string left;
string right;
}
template goPlaces(D1,D2,D3) {
string go(A a) {
return "go " ~ a.D1 ~ " then go " ~ a.D2 ~ " then go " ~ a.D3;
}
}
import std.stdio;
void main() {
A a = {"north","south","east","west"};
writeln(goPlaces!(up,down,left)(a));
}
Do I just have to use a mixin? Or implement those members as
indexes in an array, if I want to use them differently?
enum Way { UP, DOWN, LEFT, RIGHT };
struct A {
string[Way.max+1] ways;
}
...
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