Shared static constructors from C# EXE
Benjamin Thaut via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Feb 26 00:37:35 PST 2016
On Thursday, 25 February 2016 at 17:46:18 UTC, Thalamus wrote:
> On Thursday, 25 February 2016 at 16:05:37 UTC, Benjamin Thaut
> wrote:
>> [...]
>
> Thanks Benjamin. When I went to whittle this down to its barest
> essentials, though, the repro is pretty simple. It involves
> LIBs, but not Dlls, and it doesn't require anything but a
> single D EXE.
>
> [...]
The problem is that when you build with -lib the resulting
library is optimized for linker stripping. E.g. everything that
is not directly used will not be pulled into the final
executable. If you want everything in the final exectuable you
shouldn't be using a .lib file. Instead compile with -c resutling
in a .obj file and link the resulting .obj file into your
executable. Then everything will end up in the final executable
even if its not directly used.
Kind Regards
Benjamin Thaut
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