GTKD Cairo get pixel color

Basile B. via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Tue Jan 5 09:39:41 PST 2016


On Tuesday, 5 January 2016 at 17:37:04 UTC, TheDGuy wrote:
> On Tuesday, 5 January 2016 at 17:34:06 UTC, Basile B. wrote:
>> On Tuesday, 5 January 2016 at 17:16:10 UTC, TheDGuy wrote:
>>> On Tuesday, 5 January 2016 at 16:43:00 UTC, Basile B. wrote:
>>>> [...]
>>>
>>> Okay, but what is this?
>>>
>>> "import iz.memory, iz.streams, iz.properties;"
>>>
>>> I dont' understand what "MemoryStream" is?
>>
>> MemoryStream is a managed pointer with methods to read and 
>> write at a particlular postion. In the Bitmap class I often 
>> refer to .memory which is just the managed pointer.
>>
>> - iz.properties is used to anotate what has to be serialiazed 
>> or not and it's pointless here (@Set @Get).
>> - iz.memory is just imported because I use (construct!T) 
>> instead of "new" to allocate a class instance.
>>
>> But these are implementation details. Just try to imagine that 
>> you manage the bitmap data yourself with realloc/free...
>
> No offense, but why is the same thing done in 3 lines in C++ 
> but needs 200 lines in D?

IDK, except D I only speek/talk Object Pascal (FPC/Delphi).


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