issue porting C++/glm/openGL to D/gl3n/openGL
rsw0x via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Jan 9 22:35:34 PST 2016
On Sunday, 10 January 2016 at 02:51:57 UTC, WhatMeWorry wrote:
>
> Just translating some simple C++/glm/opengl tutorial code to
> D/gl3n/opengl and I'm coming across more friction than I
> expected. I've got a square centered at my window which is
> rotated by 45 degrees (counter clockwise) and then moved to the
> lower right quadrant.
>
> [...]
iirc, gl3n uses row major and glm uses column major ordering
just pass GL_TRUE to the transpose argument in glUniformMatrix4fv
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