Anyone using glad?
Dav1d via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Jan 11 02:01:11 PST 2016
On Monday, 11 January 2016 at 01:46:11 UTC, Jason Jeffory wrote:
> Ok. So I tried it out and having some issues ;/ got it
> basically to compile but 2 problems:
>
>
> 1. I have to get dub to include the lib, not a big deal,
> shouldn't be issue if I can get the right lib in. (not sure if
> I have to do all that conversion just or not, and glfw has
> several libs for different VS versions and such... not sure
> what that's all about).
I don't remember what lib you need, there were some linking
issues on windows iirc, if it doesn't work using Derelict for
glfw might be easier (another possible issue: the deimos bindings
are outdated).
> alternate thing I tried but gladLoadGL undefined
> //(gladLoadGL()); // optionally you can pass a loader to this
> function
> //writefln("OpenGL Version %d.%d loaded", GLVersion.major,
> GLVersion.minor);
>
gladLoadGLLoader does not exist in the D version, the D thing
would be gladLoadGL(myLoaderHere), this function takes a delegate
not a function as argument!
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