issue porting C++/glm/openGL to D/gl3n/openGL

Mike Parker via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Jan 11 17:00:30 PST 2016


On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:

> Thanks. Bummer. I really like gl3n, but glm/opengl is used 
> almost exclusively in all the modern opengl code (tutorials) 
> I've seen, so this might be a deal breaker.  As the author of 
> Derelict do you have any ideas of how much work is involved 
> with getting glm to work with D?
>
> Want to do a DerelictGLM :)

AFAIK, glm is a header-only library, so there's nothing to bind 
to. And if it did have binaries, I don't think the current state 
of D's C++ support could handle it. Binding to C is easy, binding 
to C++ is hit or miss.


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