issue porting C++/glm/openGL to D/gl3n/openGL
Mike Parker via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Jan 11 17:00:30 PST 2016
On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:
> Thanks. Bummer. I really like gl3n, but glm/opengl is used
> almost exclusively in all the modern opengl code (tutorials)
> I've seen, so this might be a deal breaker. As the author of
> Derelict do you have any ideas of how much work is involved
> with getting glm to work with D?
>
> Want to do a DerelictGLM :)
AFAIK, glm is a header-only library, so there's nothing to bind
to. And if it did have binaries, I don't think the current state
of D's C++ support could handle it. Binding to C is easy, binding
to C++ is hit or miss.
More information about the Digitalmars-d-learn
mailing list