Defining event handlers for function, method, or shared method
Ali Çehreli via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Tue Jan 26 11:22:58 PST 2016
On 01/26/2016 10:41 AM, tcak wrote:
> I need/want this class to be able to bind
> a function, a method, or a shared method. From the perspective of class
> design, there shouldn't be any
> difference. Its purpose is to let know about the event, not to care
> about how the event
> handler is designed.
If I understand the problem correctly, an interface can define the
interface and a templated class can provide the differences:
import std.stdio;
import std.algorithm;
interface Event {
void start();
void stop();
void itemAdded( size_t itemIndex );
}
class ConcreteEvent(alias onStart, alias onStop, alias onItemAdded) :
Event {
void start() {
onStart();
}
void stop() {
onStop();
}
void itemAdded(size_t itemIndex) {
itemAdded(itemIndex);
}
}
void fooStart() {
}
void fooStop() {
}
void fooItemAdded(size_t itemIndex) {
}
void bar(size_t itemIndex) {
}
void main() {
Event[] events;
events ~= new ConcreteEvent!(fooStart, fooStop, fooItemAdded);
struct S {
void memberFunction() {
}
}
auto s = S();
auto memberClosure(ref S s) {On 01/26/2016 10:41 AM, tcak wrote:
> I need/want this class to be able to bind
> a function, a method, or a shared method. From the perspective of class
> design, there shouldn't be any
> difference. Its purpose is to let know about the event, not to care
> about how the event
> handler is designed.
If I understand the problem correctly, an interface can define the
interface and a templated class can provide differences:
import std.stdio;
import std.algorithm;
interface Event {
void start();
void stop();
void itemAdded( size_t itemIndex );
}
class ConcreteEvent(alias onStart, alias onStop, alias onItemAdded) :
Event {
void start() {
onStart();
}
void stop() {
onStop();
}
void itemAdded(size_t itemIndex) {
itemAdded(itemIndex);
}
}
void fooStart() {
}
void fooStop() {
}
void fooItemAdded(size_t itemIndex) {
}
void bar(size_t itemIndex) {
}
void main() {
Event[] events;
events ~= new ConcreteEvent!(fooStart, fooStop, fooItemAdded);
struct S {
void memberFunction() {
}
}
auto s = S();
auto memberClosure(ref S s) {
return () => s.memberFunction();
}
events ~= new ConcreteEvent!(() => memberClosure(s),
() => writeln("stop"),
bar);
events.each!(e => e.stop);
}
Ali
return () => s.memberFunction();
}
events ~= new ConcreteEvent!(() => memberClosure(s),
() => writeln("stop"),
bar);
events.each!(e => e.stop);
}
Ali
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