Bikeshed: Implementing a command queue.

Nicholas Wilson via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sat Mar 12 19:43:53 PST 2016


On Saturday, 12 March 2016 at 15:10:16 UTC, maik klein wrote:
> I wanted to implement a simple command queue in D. To give a 
> bit of context, I want to create a command queue for opengl. 
> Instead of interacting directly with opengl, you will create 
> commands, put them in a queue and then the renderer will read 
> those commands and execute the correct OpenGl calls.

See also https://www.embeddedrelated.com/showarticle/518.php


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