How do I extend an enum?
Simen Kjaeraas via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Mar 19 13:08:19 PDT 2016
On Saturday, 19 March 2016 at 17:40:27 UTC, Lass Safin wrote:
> Why:
>
> enum Base {
> A,
> B,
> }
>
> enum Derived : Base {
> C, // Gives error, says it can't implicitly convert
> expression to Base.
> D = 1, // Same error
> E = cast(Base)294, // Finally works. Can only be
> cast(Derived) instead.
> }
>
> void func(Derived d) {}
>
> func(Derived.E); // works.
> func(Derived.A); // Gives error, says it can't call function
> with Base.A.
> func(cast(Derived)Derived.A); // Works.
>
> So, what's the proper way of extending an enum?
There is no way to extend an enum. When you think about it, it's
actually the opposite of what you'd generally want. Given two
classes:
class A {}
class B : A {}
Every instance of B is a valid A. That is, given a variable of
type A, you could assign any B to it.
Now consider enums:
enum A { x, y, z }
enum B : A {}
Which values could you put in B? Only those that would be valid
for A. That is, only x, y and z. Imagine that we could:
enum B : A { w }
A foo = B.w;
foo now holds a value that is not valid for its type. Hence, you
simply cannot.
Are there cases where you want to define a new enum that contains
all the items in a 'base' enum in addition to some new items?
Absolutely, and D lacks a good way to do that. But subtyping
would in any case not be the correct way to do it.
Are there cases where you want to extend an enum by making a
subtype with more items? I would argue that's a strong code smell
in D, but I can see why you'd want to.
--
Simen
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