Using OpenGL
Darren via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Sep 14 09:49:51 PDT 2016
Kind of resurrecting this thread; hope that's okay.
I'm working through this tutorial:
http://www.learnopengl.com/#!Getting-started/Textures
It uses SOIL to load images, but I haven't seen any SOIL bindings
in dub. I tried using SDL and SDL_Image but when the program ran
it just crashed. I guess I was doing something wrong.
While googling, the idea seemed to be to create and SDL_Surface*
and pass that (or surface.pixels) as the last argument for
glTexImage2D. Didn't work for me, however.
Does anyone have any tips?
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