hidden passing of __FILE__ and __LINE__ into function
Basile B. via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Apr 17 03:30:35 PDT 2017
On Monday, 17 April 2017 at 10:22:47 UTC, Dmitry wrote:
> Hi there.
>
> Currently for messages about errors I use code like this:
>
> void add(string name, ref Scene scene)
> {
> if (name in listOfScenes)
> {
> EError(__FILE__, __LINE__, "scene already
> exists".L, quoted(name));
> }
> ...
> }
>
> Is there way for avoid using (avoid writing) `__FILE__` and
> `__LINE__` in each call? I.e. I want use simple
>
> EError("scene already exists".L, quoted(name));
>
> but function `EError` must print info (file and line) of where
> was called.
>
> P.S. `EError` just prints info into console, result for this
> example is:
>
>> [Error] (source\core\EScene.d, 35) Scene already exists:
>> "Scene 1"
>
> and code is:
>
> void EError(S...)(S args)
> {
> write("[Error] (", args[0], ", ", args[1], ") ",
> args[2..$], '\n');}
> }
when used as template value parameter, __FILE__ and
__LINE__evaluate to the file and line of the call site. So help
yourself ans use something like this:
void error(string f = __FILE__, int l = __LINE__)(string msg){}
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