DerelictGL3 reload crashes in 32 builds

Igor via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Aug 20 12:29:55 PDT 2017


In 64 bit builds it works with both LDC and DMD but in 32 bit LDC 
version crashes and DMD release version crashes. Using LDC debug 
build I managed to find that it crashes after executing ret 
instruction from bindGLFunc in glloader. If someone wants to try 
it you can do it with this project: 
https://github.com/igor84/dngin. I was testing this from Visual 
Studio but dub 32 bit LDC build also crashed.

Am I doing something wrong or is this some known DerelictGL3 or 
compiler issue?


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