DerelictGL3 reload crashes in 32 builds

Igor via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Tue Aug 22 09:54:24 PDT 2017


On Tuesday, 22 August 2017 at 12:03:18 UTC, Igor wrote:
> On Monday, 21 August 2017 at 12:38:28 UTC, Mike Parker wrote:
>>
>> Have you tried to compile outside of VisualD?
>
> Hmmm... I though I tried running with just typing dub which 
> should use m32 by default as far as I know and got the error. I 
> will check one more time this evening. But LDC 32bit builds 
> crash for sure. Note that I committed a version last night 
> where I commented out the Derelict.reload call, so just make 
> sure it is not commented before trying it out.

I must have remembered it wrong. I just tried it again and DMD 
32bit debug build works. It is DMD 32bit release build that is 
not working. When I run dub --build=release --force I get:
...
Error object.Error@(0): Access Violation
----------------
0x59BED731
0x5A6202C9 in wglGetProcAddress
0x004103B6
0x0040DC80
0x0040C691
Program exited with code 1



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