Problem getting Cimgui to work
drug
drug2004 at bk.ru
Wed Dec 6 18:01:19 UTC 2017
06.12.2017 20:51, Thomas пишет:
> Hi guys!
>
> I need some help or advice about Cimgui (a C-API for Imgui) because I
> have no idea how to get it working.
>
> First, I'm new to D (only a few weeks) and still learning. I have a
> small C++/C# background, but wanted to try something new. So D got into
> my focus.
> I am working on Manjaro Linux btw.
>
> Since 2 weeks I am working on a small project of mine to test the SDL2
> functions with derelict. Until now everything worked just fine and I got
> my first window in SDL.
> For this I have installed all SDL library and development files with the
> package manager of Manjaro Linux. Even GLFW.
>
> To fill the SDL window with some widgets I have decided to try Imgui via
> Cimgui.
> My first approach was to use the derelict-imgui version 0.9.4 over DUB.
> import derelict.imgui.imgui; has been accepted yet, but
> DerelictImgui.load(); not
>
> While compiling I got the following error message:
>
> derelict.util.exception.SharedLibLoadException at ../../.dub/packages/derelict-util-3.0.0-beta.2/derelict-util/source/derelict/util/sharedlib.d(158):
> Failed to load one or more shared libraries:
> cimgui.so - cimgui.so: cannot open shared object file: No such file
> or directory
>
> so Cimgui was missing..
>
> Ok, so in a second attempt I downloaded Cimgui as a ZIP and also the
> Imgui files from the homepage into the appropriate directory and
> unzipped them. First, the compiling via make doesn't wanted to compile:
>
>
> cimgui.cpp: In Funktion »void ImGuiTextBuffer_append(ImGuiTextBuffer*,
> const char*, ...)«:
> cimgui.cpp:1716:13: Fehler: »struct ImGuiTextBuffer« hat kein Element
> namens »appendv«; meinten Sie »appendf«?
> buffer->appendv(fmt, args);
>
>
> Translated from german -> "there is no element appendv in ImGuiTextBuffer"
>
> So I changed the code myself on that position by replacing "appendv"
> with "appendf"
> That worked fine. But next problem was this:
>
>
> /usr/bin/ld: ../imgui/imgui.o: relocation R_X86_64_PC32 against symbol
> `_ZN6ImVec2C1Eff' can not be used when making a shared object; recompile
> with -fPIC
> /usr/bin/ld: final link failed: Bad value
>
>
> After some research I found out it meant that the imgui files had not
> been compiled with -fPIC to be used as a shared library. So I deleted
> all .o files in the imgui directory and recompiled
> imgui.cpp
> imgui_draw.cpp and
> imgui_demo.cpp
> each with "g++ -c -fPIC -pie"
> So I copied the new compiled .o files to the cimgui project and
> recompiled it again.
> This time it worked without problems :-)
>
> The new shared library file cimgui.so moved to my project directory and
> exported LD_LIBRARY_PATH so it could be found by the compiler.
> This time the compiler cried this error:
>
>
> derelict.util.exception.SymbolLoadException at ../../.dub/packages/derelict-util-3.0.0-beta.2/derelict-util/source/derelict/util/sharedlib.d(181):
> Failed to load symbol igPushIdPtr from shared library cimgui.so
> ----------------
> ??:? void*
> derelict.util.sharedlib.SharedLib.loadSymbol(immutable(char)[], bool)
> [0xcfec77a6]
> ??:? void*
> derelict.util.loader.SharedLibLoader.loadSymbol(immutable(char)[], bool)
> [0xcfec5cce]
> ??:? void derelict.util.loader.SharedLibLoader.bindFunc(void**,
> immutable(char)[], bool) [0xcfec5978]
> ??:? void derelict.imgui.imgui.DerelictImguiLoader.loadSymbols()
> [0xcfebe7a5]
> ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[][])
> [0xcfec5b4e]
> ??:? void derelict.util.loader.SharedLibLoader.load(immutable(char)[])
> [0xcfec5ac8]
> ??:? void derelict.util.loader.SharedLibLoader.load() [0xcfec59ab]
> ??:? _Dmain [0xcfeae0af]
> Program exited with code 1
>
>
> After some research again I found a workaround on the Derelict Util
> homepage:
>
>
>
> import derelict.util.exception : ShouldThrow;
>
> ShouldThrow myMissingSymbCB( string symbolName )
> {
> if ( symbolName == "igSetNextWindowPosCenter" ||
> symbolName == "igAlignFirstTextHeightToWidgets" ||
> symbolName == "igPushIdStr" ||
> symbolName == "igPushIdStrRange" )
> {
> return ShouldThrow.No;
> }
> else
> {
> return ShouldThrow.Yes;
> }
> }
>
> int main()
> {
> DerelictImgui.missingSymbolCallback = &myMissingSymbCB;
> DerelictImgui.load();
> }
>
>
> But with each attempt to compile my project with "dub" by adding the
> next symbol name into the list above a new symbol fails to load. Again
> and again.
>
> Since 1 week I tried several ways to get the libray to work.
> Unfortunately without success.
>
> Because I couldn't find any relevant information on the internet about
> this problem I hope to get a solution here. Maybe someone (an Cimgui
> expert here?) can give me a step by step instruction how to compile the
> library properly ?
>
> Thank you!
Could you describe what dub package you tried to build first of all? It
helps to reproduce your case.
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