Hopefully a simple question...
    WhatMeWorry via Digitalmars-d-learn 
    digitalmars-d-learn at puremagic.com
       
    Fri Jan 13 08:56:43 PST 2017
    
    
  
I'm converting some C++ and glm code to D and gl3n.  And I'm 
stumped at the following line.
GLboolean CheckCollision(BallObject &one, GameObject &two) // 
AABB - Circle collision
{
     // Get center point circle first
     glm::vec2 center(one.Position + one.Radius);
     . . .
}
one.Position is a vec2 (x and y) whereas Radius is a GLfloat
// my D code statement
vec2 center2 = one.position + one.radius;   // D code with gl3n
returns Error: incompatible types for ((one.position) + 
(one.radius)): 'Vector!(float, 2)' and 'float'
I agree with the D code. A vec and scalar can't be added 
together.  So why (or how) is the glm code working?
I looked at https://github.com/g-truc/glm project source, but I'm 
not even sure where to start?
Thanks
    
    
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