C style 'static' functions
EnterYourNameHere via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Wed Jul 19 04:17:07 PDT 2017
On Wednesday, 19 July 2017 at 07:22:48 UTC, John Burton wrote:
> In C I can declare a function 'static' and it's only visible
> from within that implementation file. So I can have a static
> function 'test' in code1.c and another non static function
> 'test' in utils.c and assuming a suitable prototype I can use
> 'test' in my program and the one in code1.c will not interfere.
>
> In D it seems that declaring functions as static in a module
> does not affect visibility outside of a module.
Indeed, static is not a visibility attribute and for a free
function static is mostly a no-op. So far i've only seen a
meaningful static free func once and it was used as template
value parameter.
> So if I declare a static function in one module with a specific
> name that is just used in internally for the implementation,
> and then define a function with the same name in another module
> that is intended to by 'exported' then in my main program they
> still conflict and I have to take steps to avoid this.
>
> It looked as if I could use 'private' instead of static but
> although this prevents me from calling the "private" function,
> it still conflicts with the one I want to call.
>
> In C++ I could use static or an anonymous namespace for
> implementation functions, but there doesn't seem to be anything
> similar in D.
> Is there any way to achieve what I want in D (Private
> implementation functions)
If what you want is an overload that has the same signature,
which is not really possible, then you'd rather use a function
template:
enum Internal
{
no,
yes
}
void foo(Internal Itr = Internal.no)()
{
static if (Itr) {}
else {}
}
That should do the trick, although i don't know the context.
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