How to setup DLL and EXE projects in one VS solution
Igor via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Thu May 18 00:53:02 PDT 2017
On Thursday, 18 May 2017 at 07:10:54 UTC, Rainer Schuetze wrote:
>
> You have to add an import path to the folder with dllproj
> inside to the project configuration of the exeproject.
>
> If you want to limit the imported code to the declarations, you
> can enable "generate interface headers" and add an import path
> to these instead.
>
> Sharing data or resources between executable and DLL is
> currently limited to separate ownership as each binary contains
> its own copy of the runtime. (There is currently work being
> done to have a shared runtime, though). You might also run into
> other cross module dependencies...
I tried just adding import paths to project and to di files and
although compilation passes I still get link errors like:
error LNK2019: unresolved external symbol
_D10handmade_h10game_input6__initZ (handmade_h.game_input.__init)
referenced in function _D8platform5win324main9myWinMainFPvPvPaiZi
(int platform.win32.main.myWinMain(void*, void*, char*, int))
where game_input is a struct in interface file. I also tried
adding the di file to the exeproject but it still doesn't work.
It seems VisualD doesn't add di files to compiler invocation
arguments like it does with *.d and *.def files.
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