C++ binding issues with C++ function returning a simple POD struct.
Nicholas Wilson via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun May 21 18:27:22 PDT 2017
On Sunday, 21 May 2017 at 19:33:06 UTC, ParticlePeter wrote:
> I am statically linking to ImGui [1] on Win 10 x64, quite
> successfully till this issue came up. The noticed error so far
> comes when an ImGui function returns an ImVec2, a simple POD
> struct of two float members. I can use this struct as argument
> to functions but when it is returned from a function I get a
> 0xC0000005: Access violation reading location
> 0xFFFFFFFFFFFFFFFF. I can even debug the process with Visual
> Studion, mixed d and c++ sources. The functions I tested return
> data from some internal global ImGui data, which I can fully
> examine, the crash happens on the return statement. Moreover,
> some functions have variations which return only one component
> from that ImVec2 POD, which do work as expected, e.g.:
>
> ImVec2 GetCursorPos(); // crash
> float GetCursorPosX(); // works
> float GetCursorPosY(); // works
>
> The latter do basically the same as the first one, but return
> ImVec.x or .y respectively.
>
> How could I further debug this?
> If somebody would be willing to look at the source, the binding
> is here [2].
>
>
> [1] https://github.com/ocornut/imgui
> [2] https://github.com/ParticlePeter/imgui_lib
Probably because the D side is expecting to have the struct
returned in a pointer allocated by the callee and then the C++
puts it in regs and BOOM.
If you wrap the C++ side to return the struct by a pointer then
use that in D, then it should work.
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